Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence200 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Land ramp1
Other acceleration5
Treasure generators1
Commander Synergy (2 groups)+4ⓘ
Tutors2
Draw engines9
Cantrips & burst draw8
Recursion10
+3
+1
Value engines2
Other1
Spot removal9
Board wipes1
Stax & hate1
Protection7
Other1
Two-Color Powerhouse Lands (1)+3ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands1
+5
Dual & shock lands3
+6
+4
+4
Premium utility lands3
+5
+4
+4
Utility lands8
+3
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+12
+7
Commander Synergy (3 groups)+12ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces3
Combat threats5
Drain effects5
Token generators4
Reanimation1
Damage multipliers1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.3 (Bracket 2)+Game Changers→ Bracket 3
Mana base75Speed74Consistency73
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron25 cards
25 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.