Commander
9.5±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Primary win line:Deterministic combo lines—,
High confidence(652 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana11
Mana rocks1
Mana dorks1
Other acceleration2
Treasure generators5
Commander Draw Engine (Braids, Arisen Nightmare provides card draw)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Low Land Count (24/29)+-13ⓘ
Tutors14
Draw engines3
Cantrips & burst draw3
Recursion6
+3
Value engines2
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate7
Edict effects1
Protection1
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mono-Color Powerhouse Lands (4)+16ⓘ
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (24/29)+-13ⓘ
Premium utility lands1
+6
Utility lands3
+4
+4
+2
Taplands1
+2
Basic lands1
+19
6 Combo Families (15 lines, Consistency: 92%)+48ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces15
Synergy pieces6
Sacrifice outlets1
+3
Token generators3
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.5 → Bracket 5
Threats98Consistency96Speed94
0.5 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 9
✓
Mass land denial (1)
✓2-card combo
✕Extra turns — none
Themes6 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Graveyard (Commander)9 cards
This deck uses the graveyard as a primary resource.
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