Braids, Arisen Nightmare

Commander
B
9.5±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Primary win line:Deterministic combo lines,
High confidence(652 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15
Commander Synergy (1 groups)+1
Fast mana11
0+10
0+8
0+8
0+8
1+10
1+8
B+7
B+6
1B+6
3+5
3+4
Mana rocks1
2+6
Mana dorks1
0+8
Other acceleration2
2+5
4B/PB/PB/P+10
Treasure generators5
B+2
B+2
2+2
2B+3
3B+3
Commander Draw Engine (Braids, Arisen Nightmare provides card draw)+15
Commander Synergy (1 groups)+1
Low Land Count (24/29)+-13
Tutors14
B+10
B+10
B+8
B+8
B+1
1B+10
1B+8
1B+8
1B+8
1B+1
2B+7
1BB+5
+2 more
Draw engines3
1+8
BBB+10
2BB+5
Cantrips & burst draw3
1+8
1+4
1B+5
Recursion6
B+1
B+1
BB+1
1B+1
2B+2
+3
Value engines2
1B+4
3BBB+5
Spot removal4
1B+5
1B/PB/P+1
3B+8
3B+6
Graveyard hate1
BB+5
Board wipes1
2B+8
Stax & hate7
1+4
B+1
2+5
2+1
2B+8
2B+2
2BB+7
Edict effects1
2BB+4
Protection1
1B+6
Mono-Color Mana Base (no fixing needed)+26
Mono-Color Powerhouse Lands (4)+16
Mana Acceleration (14 sources)+4
Low Land Count (24/29)+-13
Premium utility lands1
+6
Utility lands3
+4
+4
+2
Taplands1
+2
Basic lands1
+19
6 Combo Families (15 lines, Consistency: 92%)+48
Combat Damage Synergy: aristocrats engine+8
Commander Synergy (1 groups)+1
Combo pieces15
B+9
1+4
B+3
1B+9
1B+9
1B+4
1B+4
3+7
2B+7
3+6
4+12
3B+10
+3 more
Synergy pieces6
B+8
B+1
B+1
1B+7
1B+1
2B+3
Sacrifice outlets1
+3
Token generators3
1B+4
1B+4
BB+2
Other1
1B+2

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.5 → Bracket 5
Threats98Consistency96Speed94

0.5 above Bracket 4 ceiling (9)

Game Changers are present, but your power level already places this deck in Bracket 5.

Game changers 9
Mass land denial (1)
2-card combo
Extra turns — none

Themes6 total

Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aristocrats11 cards

11 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Graveyard (Commander)9 cards

This deck uses the graveyard as a primary resource.

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Combos15 total

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