Commander
7.6±0.7
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Low confidence(533 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks3
Land ramp6
Other acceleration2
Tutors3
Draw engines9
Cantrips & burst draw3
Recursion2
Value engines3
Other1
Counterspells4
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Land destruction1
Board wipes1
Protection8
Other1
Two-Color Powerhouse Lands (4)+13ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands8
Dual & shock lands2
Utility lands15
4 Combo Families (4 lines, Consistency: 85%)+37ⓘ
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces4
Win conditions4
Sacrifice outlets1
Token generators3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Mana base93Threats92Interaction89
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Landfall10 cards
10 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.