Maralen, Fae Ascendant

5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(375 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 tribal lords, 2 evasion enablers+25
Tempo Control (lockout lethality)+5.4
1 extra turn effect+5
Combo pieces1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Threats88Mana base78Speed76

0.9 above Bracket 2 ceiling (4.5)

1.1 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes6 total

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

Faerie Tribal16 cards

16 faerie creatures detected. Tribal synergies can create powerful board states.

Elf Tribal13 cards

13 elf creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.