Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(255 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana2
Mana rocks1
Mana dorks6
Land ramp3
Other acceleration1
Treasure generators2
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw4
Recursion4
Value engines5
Control Strategy Bonus (16.7 interaction cards)+30ⓘ
Spot removal14
Board wipes7
Stax & hate4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands8
Taplands2
5 Combo Families (5 lines, Consistency: 53%)+34ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces7
Win conditions1
Combat threats2
Sacrifice outlets2
Drain effects4
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats83Mana base80Interaction78
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
-1/-1 Counters36 cards
36 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.