Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(395 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana4
Mana rocks1
Land ramp1
Other acceleration2
Treasure generators3
Low Land Count (29/32)+-8ⓘ
Draw engines2
Cantrips & burst draw4
Wheels7
+8
Value engines6
Control Strategy Bonus (23.7 interaction cards)+30ⓘ
Counterspells2
Spot removal4
Artifact/enchantment removal1
Board wipes3
Stax & hate16
Protection1
Mono-Color Mana Base (no fixing needed)+47ⓘ
Low Land Count (29/32)+-8ⓘ
Taplands2
+2
Basic lands1
+27
Tempo Control (lockout lethality)+17.7ⓘ
Combat Damage Synergy: token package, 2 damage multipliers+11ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Win conditions3
Drain effects9
Token generators1
Extra turns1
Damage multipliers1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction90Threats83Mana base70
✓
Mass land denial (4)
✓
Extra turns (1)
✕Game changers — none
✕2-card combo — none
Themes6 total
Stax (Commander)13 cards
This deck uses resource denial and disruption to slow opponents down.
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Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
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Chaos9 cards
9 chaos effects. Embrace randomness with coin flips and dice rolls.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.