Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(250 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana4
Other acceleration1
Treasure generators3
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion2
Spot removal6
Graveyard hate2
Board wipes4
Stax & hate1
Protection4
Mono-Color Mana Base (no fixing needed)+27ⓘ
Dual & shock lands1
Utility lands2
Taplands3
Basic lands1
Swamp+29
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+18ⓘ
Synergy pieces1
Win conditions3
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators4
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+Game Changers→ Bracket 3
Mana base70Threats63Consistency53
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.