Commander
4.4±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(264 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana3
Mana rocks6
Other acceleration3
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines4
Cantrips & burst draw7
Recursion2
Value engines15
Other1
Counterspells5
Spot removal5
Board wipes3
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands10
+3
+3
+3
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
5 Combo Families (5 lines, Consistency: 53%)+34ⓘ
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+21ⓘ
Tempo Control (lockout lethality)+10.6ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces6
Win conditions3
Combat threats2
Sacrifice outlets1
Token generators3
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats93Mana base82Interaction81
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Artifacts Matter24 cards
24 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm15 cards
15 storm synergies. Chain spells for exponential value.
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+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
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