Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(473 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+10ⓘ
Heavy Curve (25% CMC 5+)+-10ⓘ
Mana rocks1
Land ramp1
Low Land Count (32/33)+-3ⓘ
Draw engines7
Cantrips & burst draw2
Scry & Surveil1
Value engines4
Spot removal3
Graveyard hate2
Board wipes1
Edict effects1
Protection1
Two-Color Powerhouse Lands (2)+7ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Low Land Count (32/33)+-3ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands8
Taplands7
7 Combo(s) Detected (Consistency: 100%)+55ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+10ⓘ
Combo pieces9
Synergy pieces25
Win conditions1
Combat threats5
Sacrifice outlets2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats100Mana base75Consistency61
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy38 cards
38 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats24 cards
24 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.