Commander
5.4±0.6
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(363 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp1
Other acceleration2
Other1
Draw engines3
Cantrips & burst draw5
Recursion1
Value engines2
Counterspells1
Spot removal4
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Protection1
Other5
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands1
Basic lands1
Mountain+27
3 Combo Families (4 lines, Consistency: 79%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 5 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces5
Synergy pieces16
Win conditions2
Combat threats4
Sacrifice outlets1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.4 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats98Mana base70Consistency54
✓
Game changers 1
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes9 total
Goblin Tribal25 cards
25 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.