Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(207 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks6
Mana dorks1
Other acceleration1
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Tutors1
Draw engines1
Cantrips & burst draw2
Control Strategy Bonus (10.7 interaction cards)+13.5ⓘ
Spot removal11
Board wipes3
Stax & hate14
Protection7
Two-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands5
Taplands6
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces3
Win conditions4
Combat threats5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Interaction85Mana base75Speed66
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stax (Commander)15 cards
This deck uses resource denial and disruption to slow opponents down.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
Group Slug6 cards
6 group slug effects. Damage everyone equally, then break parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.