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Commander
10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence1264 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana7
Mana rocks9
Mana dorks6
Land ramp5
Other acceleration7
Treasure generators2
Commander Draw Engine+15ⓘ
Tutors2
Draw engines36
Cantrips & burst draw19
Recursion6
Value engines19
Counterspells6
Spot removal29
Land destruction1
Board wipes7
Stax & hate4
Protection23
Two-Color Powerhouse Lands (5)+18ⓘ
Mana Acceleration+15ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands1
Utility lands20
Taplands6
Basic lands2
14 Combo(s) Detected (Consistency: 70%)+76ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 11 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
Combo pieces20
Synergy pieces13
Win conditions2
Combat threats7
Sacrifice outlets2
Token generators19
Reanimation2
Other2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5
1.0 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Blink/Flicker52 cards
52 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Aggro51 cards
51 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies46 cards
46 low-cost creatures. Swarm the board and pump for lethal attacks.
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