Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(246 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Draw engines4
Cantrips & burst draw4
Recursion2
Counterspells1
Spot removal4
Graveyard hate1
Board wipes3
Protection1
Two-Color Mana Base (no fixing needed)+27ⓘ
Utility lands3
Taplands7
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces10
Win conditions1
Combat threats7
Sacrifice outlets3
Drain effects2
Token generators8
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats94Mana base75Consistency40
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Zombie Tribal30 cards
30 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.