Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(473 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks4
Land ramp5
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors6
Draw engines5
Scry & Surveil1
Recursion1
Value engines4
Spot removal7
Board wipes3
Stax & hate1
Edict effects1
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands3
Utility lands11
Taplands6
4 Combo(s) Detected (Consistency: 90%)+38ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces6
Synergy pieces4
Win conditions2
Sacrifice outlets3
Drain effects1
Reanimation3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats92Mana base85Consistency84
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
-1/-1 Counters21 cards
21 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.