Commander
4.8±0.4
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(331 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (65% CMC 5+)+-10ⓘ
Fast mana7
Mana rocks6
Mana dorks3
Land ramp5
Other acceleration3
Treasure generators1
Tutors5
Draw engines9
Cantrips & burst draw2
Recursion1
Value engines3
Spot removal12
Board wipes1
Stax & hate1
Protection3
Two-Color Powerhouse Lands (5)+18ⓘ
Mana Acceleration (24 sources)+14ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands13
Taplands3
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 5 evasion enablers, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.9ⓘ
Synergy pieces2
Win conditions10
Combat threats8
Drain effects1
Token generators7
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 3
Mana base91Threats88Speed78
0.3 above Bracket 2 ceiling (4.5)
1.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.