Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence441 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks8
Land ramp1
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15ⓘ
Low Land Count (29/31)+-5ⓘ
Draw engines8
Cantrips & burst draw10
Wheels1
Recursion1
Value engines1
Other1
Control Strategy Bonus (31.7 interaction cards)+30ⓘ
Counterspells6
Spot removal15
Board wipes5
Stax & hate2
Protection2
Two-Color Mana Base (no fixing needed)+18ⓘ
Two-Color Powerhouse Lands (2)+2ⓘ
Low Land Count (29/31)+-5ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+7
+7
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces2
Win conditions2
Combat threats13
Sacrifice outlets1
Drain effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction95Consistency86Mana base75
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Hatebears9 cards
9 hatebear creatures. Small creatures that restrict opponents.
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Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Unblockable / Evasion7 cards
7 evasion cards. Creatures that can't be blocked deal guaranteed damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.