Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(388 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (45% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Other acceleration2
Treasure generators1
Commander Draw Engine (Norman Osborn provides card draw)+18ⓘ
Extra turns redundancy (4 effects)+8ⓘ
Draw engines4
Cantrips & burst draw6
Wheels2
Recursion1
Value engines4
Counterspells3
Spot removal7
Graveyard hate1
Board wipes5
Stax & hate2
Protection1
Other1
Premium utility lands1
Utility lands6
Taplands20
4 extra turn effects (strong tempo)+15ⓘ
Tempo Control (lockout lethality)+12ⓘ
Combat Damage Synergy: token package+2ⓘ
Synergy pieces7
Win conditions3
Combat threats1
Reanimation1
Extra turns2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Extra Turns→ Bracket 4
Consistency96Threats83Interaction81
✓
Game changers 3
✓
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.