Hei Bai, Forest Guardian

Commander
4.7±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence325 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Mana rocks3
2+4
2G+2
3+1
Mana dorks6
G+6
G+6
G+6
G+6
1G+7
1G+6
Land ramp3
1G+6
1G+5
3G+2
Commander Synergy+2
Tutors1
WUBRG+2
Draw engines6
2G+5
2U+5
2GG+4
1UUU+4
3U+2
4U+2
Cantrips & burst draw3
2U+2
2W+1
2W+1
Recursion4
3W+2
3G+2
6WW+14
+1
Value engines9
1U+1
1WU+2
2R+1
XX2W+1
3U+2
4+2
3W+2
3U+2
2BGU+2
Synergy support3
B+1
1G+2
3W+1
Spot removal5
W+2
2R+2
2W+1
2W+1
3B+2
Stax & hate1
3B+2
Protection12
W+8
W+7
U+7
1W+5
1W+5
1W+5
1U+5
2U+3
2U+2
XX2W+1
3W+7
5W+3
Fetchlands2
+8
+8
Dual & shock lands7
+6
+6
+6
+6
+6
+4
+4
Premium utility lands8
+5
+5
+5
+5
+5
+5
+5
+4
Utility lands2
+3
+2
Basic lands5
+4
+3
+4
+4
+3
Combat Damage Synergy+3
Commander Synergy+2
Synergy pieces8
B+1
2U+7
3U+8
4+4
3R+4
3G+2
3W+2
5W+3
Win conditions1
2R+2
Combat threats1
1U+1
Drain effects3
1B+2
2R+1
3W+1
Token generators2
3W+4
4G+4
Reanimation1
3W+4
Other2
2U+8
1UUU+4

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.7 → Bracket 2

1.7 above Bracket 1 ceiling (3)

0.3 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes2 total

Blink/Flicker20 cards

20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Legends Matter8 cards

8 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.