4.7±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence325 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Mana rocks3
Mana dorks6
Land ramp3
Commander Synergy+2ⓘ
Tutors1
Draw engines6
Cantrips & burst draw3
Recursion4
+1
Value engines9
Synergy support3
Spot removal5
Stax & hate1
Protection12
Fetchlands2
+8
+8
Dual & shock lands7
+6
+6
+6
+6
+6
+4
+4
Premium utility lands8
+5
+5
+5
+5
+5
+5
+5
+4
Utility lands2
+3
+2
Basic lands5
+4
+3
+4
+4
+3
Combat Damage Synergy+3ⓘ
Commander Synergy+2ⓘ
Synergy pieces8
Win conditions1
Combat threats1
Drain effects3
Token generators2
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.7 → Bracket 2
1.7 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Blink/Flicker20 cards
20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Legends Matter8 cards
8 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.