Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(441 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp3
Other acceleration2
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (1 groups)+9ⓘ
Tutors1
Draw engines7
Cantrips & burst draw6
Value engines6
Counterspells5
Spot removal10
Board wipes2
Stax & hate1
Protection3
Two-Color Powerhouse Lands (3)+13ⓘ
Dual & shock lands5
Premium utility lands3
Utility lands9
Taplands5
Combat Damage Synergy: token swarm strategy, 2 token doublers, 5 tribal lords, 3 evasion enablers+25ⓘ
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Tempo Control (lockout lethality)+9.2ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+3ⓘ
Combo pieces5
Win conditions2
Combat threats5
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Game Changers→ Bracket 4
Threats92Interaction89Mana base86
✓
Game changers 4
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Merfolk Tribal22 cards
22 merfolk creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.