Commander
2.4±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(124 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Mana rocks5
Land ramp1
Other acceleration3
Tutors1
Draw engines5
Cantrips & burst draw7
Spot removal4
Stax & hate1
Fetchlands2
Premium utility lands1
Utility lands3
Taplands4
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces1
Combat threats1
Sacrifice outlets1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Speed56Mana base50Interaction36
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Enchantress4 cards
4 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.