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Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence421 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks1
Mana dorks1
Commander Synergy+10ⓘ
Low Land Count−8ⓘ
Tutors12
Draw engines3
Cantrips & burst draw2
Recursion3
Value engines1
Spot removal11
Graveyard hate6
Board wipes4
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+35ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Low Land Count−8ⓘ
Premium utility lands1
Utility lands6
Taplands1
Basic lands1
4 Combo(s) Detected (Consistency: 88%)+37ⓘ
Commander Synergy+9ⓘ
Combo pieces9
Synergy pieces1
Sacrifice outlets2
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes3 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Ad Nauseam2 cards
2 Ad Nauseam package cards. Draw your deck with life-for-cards effects.
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Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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