Commander
5.5±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(373 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks5
Other acceleration1
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15ⓘ
Draw engines3
Cantrips & burst draw3
Recursion1
Control Strategy Bonus (12.6 interaction cards)+23ⓘ
Counterspells4
Spot removal9
Board wipes2
Stax & hate7
Protection2
Two-Color Powerhouse Lands (4)+9ⓘ
Fetchlands6
Dual & shock lands3
Premium utility lands1
Utility lands7
Taplands1
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Tempo Control (lockout lethality)+6.6ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler+5ⓘ
Combo pieces2
Synergy pieces2
Win conditions1
Combat threats1
Drain effects1
Token generators1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction89Mana base89Threats49
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Hatebears12 cards
12 hatebear creatures. Small creatures that restrict opponents.
Stax7 cards
7 stax pieces. Tax and restrict opponents' resources while breaking parity.