Commander
4.6±0.4
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(311 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp1
Other acceleration2
Draw engines7
Value engines1
Other2
Counterspells3
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate1
Protection5
Other1
Two-Color Mana Base (no fixing needed)+3ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands5
Taplands2
Combat Damage Synergy: token swarm strategy, 7 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces9
Win conditions5
Combat threats5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Threats88Interaction87Mana base75
1.6 above Bracket 1 ceiling (3)
-0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Spirit Tribal20 cards
20 spirit creatures detected. Tribal synergies can create powerful board states.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.