Commander
No commander provided7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(510 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks6
Land ramp1
Other acceleration3
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw6
Wheels1
Recursion1
Value engines3
Counterspells2
Spot removal7
Artifact/enchantment removal1
Board wipes4
Protection8
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands3
Utility lands5
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, 3 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 47%)+18ⓘ
Combo pieces2
Synergy pieces1
Win conditions2
Combat threats2
Drain effects2
Token generators3
Other4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Mana base92Threats92Interaction89
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.