Sergeant John Benton

3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(236 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Draw Engine (Sergeant John Benton provides card draw)+29
Cantrips & burst draw1
Recursion1
Two-Color Mana Base (no fixing needed)+6
Mana Acceleration (13 sources)+3
Two-Color Powerhouse Lands (1)+1
Premium utility lands2
Basic lands2
Combat Damage Synergy: 1 haste enabler, 6 damage multipliers+25

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
Mana base75Speed74Interaction62

0.7 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Voltron15 cards

15 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Aggro8 cards

8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Lifegain7 cards

7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.