Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence405 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana3
Mana rocks2
Mana dorks9
Land ramp1
Commander Synergy (1 groups)+1ⓘ
Tutors9
Draw engines4
Cantrips & burst draw3
Value engines4
Other2
Spot removal13
Stax & hate1
Mana Acceleration (15 sources)+5ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands4
+6
+5
+5
+4
Premium utility lands3
+5
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Basic lands2
+9
+14
6 Combo Families (12 lines, Consistency: 90%)+47ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces11
Synergy pieces4
Combat threats4
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats95Consistency83Speed77
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes4 total
-1/-1 Counters20 cards
20 -1/-1 counter cards. Weaken and wither opponent creatures.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats (Commander)19 cards
This deck generates value from sacrificing and recurring creatures.
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