5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(402 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Land ramp5
Other acceleration1
Commander Draw Engine (Thrasios, Triton Hero provides card draw)+10ⓘ
Draw engines10
Cantrips & burst draw2
Value engines2
Counterspells2
Spot removal3
Artifact/enchantment removal1
Stax & hate1
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands9
Taplands9
4 Combo(s) Detected (Consistency: 40%)+28ⓘ
Combat Damage Synergy: token package, 5 tribal lords, 2 haste enablers, 3 evasion enablers+25ⓘ
Combo Commander: Thrasios, Triton Hero+15ⓘ
Combo pieces6
Synergy pieces5
Combat threats4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats92Mana base89Consistency65
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Merfolk Tribal30 cards
30 merfolk creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.