Diving into the Wreck

5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(402 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8
Fast mana1
Other acceleration1
4 Combo(s) Detected (Consistency: 40%)+28
Combat Damage Synergy: token package, 5 tribal lords, 2 haste enablers, 3 evasion enablers+25
Combo Commander: Thrasios, Triton Hero+15

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
Threats92Mana base89Consistency65

1.4 above Bracket 2 ceiling (4.5)

0.6 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Merfolk Tribal30 cards

30 merfolk creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies20 cards

20 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro16 cards

16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos4 total