Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(470 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks5
Mana dorks2
Land ramp8
Other acceleration1
Commander Synergy (2 groups)+15ⓘ
Tutors1
Draw engines1
Cantrips & burst draw5
Recursion2
Counterspells3
Spot removal9
Board wipes2
Stax & hate1
Protection8
Mana Acceleration (19 sources)+9ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands3
Utility lands4
Taplands4
7 Combo(s) Detected (Consistency: 43%)+39ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces11
Synergy pieces2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats93Interaction89Speed83
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Blink/Flicker27 cards
27 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.