Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(200 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks2
Other acceleration1
Treasure generators3
Commander Draw Engine (Taii Wakeen, Perfect Shot provides card draw)+15ⓘ
Draw engines1
Cantrips & burst draw1
Value engines2
Control Strategy Bonus (11.2 interaction cards)+16ⓘ
Spot removal15
Artifact/enchantment removal1
Board wipes1
Protection4
Two-Color Mana Base (no fixing needed)+21ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands5
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 3 damage multipliers+20ⓘ
2 Combo(s) Detected (Consistency: 24%)+18ⓘ
Combo pieces3
Synergy pieces4
Win conditions1
Combat threats1
Drain effects10
Token generators2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats86Mana base75Interaction67
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Burn34 cards
34 damage dealers. Burn opponents down with direct damage.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.