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Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence396 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Commander Synergy+4ⓘ
Fast mana5
Mana rocks7
Treasure generators3
Draw engines2
Cantrips & burst draw9
Wheels1
Recursion2
Value engines3
Counterspells3
Spot removal5
Protection5
Mana Acceleration+3ⓘ
Dual & shock lands7
Premium utility lands4
Utility lands8
Taplands3
Basic lands3
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+24ⓘ
1 Combo(s) Detected (Consistency: 28%)+16ⓘ
Extra Turn Package+5ⓘ
Tempo Control+2.6ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Storm7 cards
7 storm synergies. Chain spells for exponential value.
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Cantrips7 cards
7 cantrips. Cheap spells that replace themselves for velocity.
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