Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(348 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks1
Land ramp7
Other acceleration3
Treasure generators1
Draw engines6
Cantrips & burst draw3
Recursion14
Value engines3
Counterspells1
Spot removal5
Graveyard hate1
Board wipes1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands9
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+20ⓘ
Combo pieces1
Synergy pieces9
Win conditions1
Combat threats2
Sacrifice outlets2
Drain effects1
Reanimation5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base86Threats86Consistency84
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator18 cards
18 graveyard synergies. Use your graveyard as a second hand.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.