Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(276 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Land ramp8
Other acceleration1
Tutors1
Draw engines10
Cantrips & burst draw7
Recursion3
Value engines1
Counterspells4
Spot removal4
Board wipes3
Stax & hate2
Protection1
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands1
Utility lands5
Taplands2
Tempo Control (lockout lethality)+6.2ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces3
Win conditions4
Combat threats4
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.2 (Bracket 2)+Game Changers→ Bracket 3
Consistency80Interaction75Mana base51
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Hatebears7 cards
7 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.