Commander
No commander provided6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(422 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Mana dorks1
Land ramp2
Other acceleration1
Treasure generators1
Draw engines5
Cantrips & burst draw9
Wheels1
Recursion4
Value engines3
Counterspells4
Spot removal7
Board wipes3
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands3
Utility lands8
Taplands4
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+13ⓘ
Combo pieces3
Combat threats2
Drain effects1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base89Interaction84Speed79
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn7 cards
7 damage dealers. Burn opponents down with direct damage.