Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(245 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Treasure generators1
Draw engines5
Cantrips & burst draw3
Value engines2
Counterspells1
Spot removal17
Board wipes4
Stax & hate1
Edict effects1
Two-Color Mana Base (no fixing needed)+24ⓘ
Premium utility lands2
Utility lands2
Taplands2
Combat Damage Synergy: token package, aristocrats engine+16ⓘ
Synergy pieces12
Combat threats1
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Interaction87Mana base75Threats69
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.