Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(230 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Tutors3
Draw engines2
Cantrips & burst draw2
Value engines2
Spot removal5
Graveyard hate1
Protection1
Two-Color Mana Base (no fixing needed)+9ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands6
Taplands4
1 Combo(s) Detected (Consistency: 73%)+21ⓘ
Combat Damage Synergy: token package, 4 tribal lords, 1 haste enabler, 1 evasion enabler+21ⓘ
Combo pieces1
Synergy pieces1
Win conditions1
Combat threats3
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats84Mana base75Speed42
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Elf Tribal38 cards
38 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal16 cards
16 druid creatures detected. Tribal synergies can create powerful board states.