Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(433 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Land ramp4
Other acceleration1
Treasure generators1
Commander Draw Engine (Niko, Light of Hope provides card draw)+15ⓘ
Tutors3
Draw engines15
Cantrips & burst draw3
Recursion2
Counterspells2
Spot removal8
Board wipes1
Protection6
Two-Color Powerhouse Lands (2)+4ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands11
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers+8ⓘ
Synergy pieces3
Win conditions1
Combat threats3
Token generators2
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Consistency93Mana base88Interaction83
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker21 cards
21 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.