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8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence570 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks3
Other acceleration1
Treasure generators2
Minor treasure2
Commander Draw Engine+10ⓘ
Tutors5
Draw engines2
Cantrips & burst draw4
Scry & Surveil1
Recursion7
Value engines1
Spot removal5
Graveyard hate1
Board wipes1
Edict effects2
Protection2
Mono-Color Mana Base+17ⓘ
Mono-Color Powerhouse Lands+7ⓘ
Utility lands6
Taplands1
Basic lands1
9 Combo Families+62ⓘ
Commander Synergy+9ⓘ
Combo pieces13
Synergy pieces7
Win conditions1
Drain effects1
Token generators3
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
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2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)17 cards
This deck generates value from sacrificing and recurring creatures.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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