Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(462 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp4
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors3
Draw engines8
Scry & Surveil2
Recursion3
Spot removal3
Board wipes1
Stax & hate1
Protection5
Fetchlands2
Dual & shock lands7
Premium utility lands3
Utility lands11
Taplands8
6 Combo(s) Detected (Consistency: 81%)+45ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces8
Synergy pieces4
Win conditions1
Combat threats1
Sacrifice outlets4
Drain effects1
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats94Consistency89Mana base86
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
-1/-1 Counters16 cards
16 -1/-1 counter cards. Weaken and wither opponent creatures.
Goblin Tribal9 cards
9 goblin creatures detected. Tribal synergies can create powerful board states.