Commander
No commander provided5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(395 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Other acceleration2
Treasure generators2
Tutors2
Draw engines1
Cantrips & burst draw6
Recursion1
Value engines1
Counterspells2
Spot removal12
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection4
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands8
Taplands9
Combat Damage Synergy: 1 extra combat, 1 evasion enabler, aristocrats engine, 6 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 56%)+19ⓘ
Combo pieces2
Win conditions4
Combat threats1
Drain effects1
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Interaction89Threats87Mana base81
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.