Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(257 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana3
Mana dorks7
Land ramp4
Treasure generators1
Other1
Tutors2
Draw engines5
Cantrips & burst draw4
Recursion6
Spot removal8
Board wipes2
Stax & hate2
Edict effects2
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
+8
+5
Premium utility lands2
+6
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+6
+6
+6
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, aristocrats engine+22ⓘ
1 Combo Family (1 lines, Consistency: 66%)+20ⓘ
Combo pieces3
Synergy pieces13
Combat threats3
Drain effects1
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats90Mana base81Interaction52
0.9 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Aristocrats (Commander)20 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
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