Commander
3.4±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(206 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration1
Commander Draw Engine (Evie Frye provides card draw)+10ⓘ
Draw engines3
Cantrips & burst draw9
Recursion1
Value engines2
Counterspells5
Spot removal12
Board wipes2
Stax & hate1
Protection4
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands7
Taplands3
Synergy pieces6
Win conditions4
Combat threats12
Token generators1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Interaction85Mana base81Consistency66
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Unblockable / Evasion19 cards
19 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.