Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(426 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Land ramp1
Other acceleration1
Tutors2
Draw engines3
Cantrips & burst draw5
Recursion1
Value engines1
Counterspells13
Spot removal8
Protection2
Two-Color Powerhouse Lands (4)+13ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands9
Dual & shock lands2
Premium utility lands3
Utility lands12
Taplands5
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+22ⓘ
Tempo Control (lockout lethality)+12.8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Combat threats1
Sacrifice outlets1
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base96Interaction90Threats69
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Faerie Tribal12 cards
12 faerie creatures detected. Tribal synergies can create powerful board states.
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.