Commander
8.2±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.2
High confidence574 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana5
+2
Mana rocks9
Mana dorks2
Land ramp4
Other acceleration6
Minor treasure1
Other acceleration2
Commander Synergy (1 groups)+2ⓘ
Tutors5
+4
Draw engines6
Cantrips & burst draw4
Recursion3
+3
Value engines16
Counterspells3
Spot removal3
Graveyard hate1
Board wipes1
Stax & hate2
Protection3
+1
Mana Acceleration (27 sources)+15ⓘ
Fetchlands1
+7
Utility lands28
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands1
+3
15 Combo Families (41 lines, Consistency: 100%)+95ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces27
Synergy pieces1
Win conditions2
Combat threats3
Sacrifice outlets1
+4
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Threats100Consistency88Speed86
1.2 above Bracket 3 ceiling (7)
0.8 below Bracket 5 threshold (9)
✓
2-card combo 2
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
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+1/+1 Counters9 cards
9 counter synergies. Grow creatures over time for massive threats.
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