Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(376 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana5
Mana rocks3
Mana dorks1
Other acceleration6
Treasure generators2
Tutors3
Draw engines5
Cantrips & burst draw14
Wheels2
Recursion2
Control Strategy Bonus (13.2 interaction cards)+26ⓘ
Counterspells6
Spot removal3
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands4
Taplands4
Tempo Control (lockout lethality)+7.2ⓘ
Synergy pieces6
Win conditions1
Combat threats1
Drain effects2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Consistency92Speed75Mana base75
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Spellslinger21 cards
21 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm20 cards
20 storm synergies. Chain spells for exponential value.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.