Commander
3.2±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(194 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Mana rocks3
Other acceleration1
Commander Draw Engine (Alania, Divergent Storm provides card draw)+18ⓘ
Tutors1
Draw engines1
Cantrips & burst draw4
Recursion1
Control Strategy Bonus (10 interaction cards)+10ⓘ
Counterspells3
Spot removal2
Board wipes4
Other1
Two-Color Mana Base (no fixing needed)+17ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands3
Utility lands5
Taplands6
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Win conditions1
Combat threats3
Drain effects1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base75Consistency48Interaction47
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.