Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(411 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp2
Tutors3
Draw engines5
Cantrips & burst draw1
Recursion1
Value engines1
Spot removal3
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands5
Taplands1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 77%)+22ⓘ
Combo pieces2
Synergy pieces21
Win conditions3
Combat threats2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats97Mana base75Consistency60
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Token Strategy26 cards
26 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.