Commander
6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(433 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks8
Mana dorks1
Other acceleration1
Treasure generators7
Commander Draw Engine (Norman Osborn provides card draw)+18ⓘ
Draw engines13
Cantrips & burst draw10
Wheels2
Value engines4
Counterspells5
Spot removal7
Board wipes3
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands10
Premium utility lands3
Utility lands10
Taplands4
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Synergy pieces11
Combat threats1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Consistency92Mana base92Speed78
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)12 cards
This deck uses the graveyard as a primary resource.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Discard10 cards
10 discard synergies. Empty opponents' hands while gaining value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.