Commander
No commander provided5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(357 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp2
Other acceleration2
Treasure generators1
Tutors2
Draw engines7
Recursion2
Value engines6
Spot removal7
Protection4
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands8
3 Combo(s) Detected (Consistency: 66%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces1
Win conditions2
Combat threats4
Token generators4
Mass reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats95Mana base66Speed56
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Elf Tribal23 cards
23 elf creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Druid Tribal10 cards
10 druid creatures detected. Tribal synergies can create powerful board states.