Hakbal without Gamechangers

Commander
UG
See all Hakbal of the Surging Soul data
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence346 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8
Commander Synergy+4
Fast mana1
GGUU+5
Mana rocks2
2+6
1G+4
Mana dorks1
1U+2
Land ramp7
G+1
1G+6
GU+2
GU+2
1G+1
1G+1
2G+3
Other acceleration2
G+8
1U+6
Commander Draw Engine+15
Commander Synergy+11
Tutors1
G+1
Draw engines7
1G/UG/U+2
1UU+2
1GU+1
2UU+5
3U+5
3GU+5
4UU+3
Cantrips & burst draw8
U+6
U+5
1G+4
GU+3
1U+1
2G+2
2U+2
2GU+2
Scry & Surveil1
1G+1
Recursion2
GG+2
2G+1
Value engines6
G+5
1G+4
GU+2
2G+4
2U+2
3U+3
Synergy support1
1U+1
Counterspells6
U+7
U+2
1U+8
UU+8
1U+1
GGUU+4
Artifact/enchantment removal2
1G+5
1G+1
Spot removal9
U+5
1U+5
1U+4
1U+3
UU+2
2UU+2
4UU+2
+5
+4
Stax & hate1
1UU+5
Protection8
G+2
1G+7
2+6
1U+2
1U+1
1UU+2
1GU+2
+4
Two-Color Powerhouse Lands+11
Mana Acceleration+1
Fetchlands1
+7
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands4
+6
+5
+5
+2
Utility lands10
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+11
+5
Combat Damage Synergy+25
Commander Synergy+8
Synergy pieces4
UU+5
1U+1
2U+5
1UU+5
Win conditions2
3U+2
3GG+5
Combat threats3
1GU+1
1UU+1
4U+2
Token generators2
1U+4
2U+2
Alternate win strategies1
1U+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Merfolk Tribal26 cards

26 merfolk creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Wizard Tribal11 cards

11 wizard creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.