Commander
7.3±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(513 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks7
Land ramp1
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Draw engines8
Cantrips & burst draw14
Wheels1
Recursion3
Value engines1
Other1
Control Strategy Bonus (21.5 interaction cards)+30ⓘ
Counterspells6
Spot removal4
Board wipes2
Protection6
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
+8
+8
+5
+5
Dual & shock lands10
+6
+6
+6
+5
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands3
+4
+4
+4
Combat Damage Synergy: token package, 3 evasion enablers, 3 damage multipliers+24ⓘ
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combo pieces3
Synergy pieces3
Win conditions2
Combat threats3
Token generators1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Mana base90Consistency88Threats88
0.3 above Bracket 3 ceiling (7)
1.7 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Storm9 cards
9 storm synergies. Chain spells for exponential value.
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Cantrips6 cards
6 cantrips. Cheap spells that replace themselves for velocity.
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